
WebSpider Version Control
The next-generation distributed VCS engineered specifically for game studios. Zero binary file merge conflicts, lease-based exclusive asset locking, Google Drive & AWS S3 cloud drivers, Zero-Knowledge AES-256 encryption, and local/cloud AI features.
Instant Direct Downloads (v1.0.0 Enterprise)
Standalone Desktop Client
Complete UI dashboard with lock matrix, staging, & AI studio.
Unity Engine Plugin
AssetModificationProcessor hooks for Unity 2021+ Editor.
Unreal Engine 5 Plugin
Native ISourceControlProvider C++ plugin for UE5.
Godot Engine Plugin
GDScript EditorPlugin & FileSystem dock lock integration.
Why WebSpider VCS for Game Development?
Traditional code VCS like Git were built for text lines and struggle with multi-gigabyte binary assets. WebSpider VCS solves game studio collaboration from first principles.
Exclusive Lease Locking Engine
Prevents two team members from modifying the same binary game asset (.uasset, .unity, .blend, .prefab, .tscn) simultaneously. Includes automated background heartbeat leases.
Deadlock & Lost Connection Recovery
Stale lock auto-expiry on network drop (TTL + grace period) and 1-click Admin Force Break with immutable cryptographic audit logging.
Cloud Agnostic Storage Backend
Connect natively to Google Drive API v3 (OAuth2 PKCE), AWS S3, Cloudflare R2, MinIO, or Local LAN network shares using Content-Addressable Storage (CAS).
Zero-Knowledge AES-256 Encryption
Encrypt file chunk payloads on the developer workstation before uploading to Google Drive or S3. Cloud providers see only encrypted blob data.
Local & Cloud AI Assistant
Supports Ollama, LM Studio, Google Gemini, and OpenAI. Automatically generates Conventional Commit messages and offers binary asset conflict resolution advice.
Universal Engine Ecosystem
Includes standalone Desktop Client UI, Unity AssetModificationProcessor hooks, Unreal Engine 5 ISourceControlProvider plugin, Godot 4 EditorPlugin, and MCP tool server.
How to Set Up & Use WebSpider VCS
Step-by-step guides for Standalone Desktop Client, Unity, Unreal Engine 5, Godot 4, and CLI.
Setting Up WebSpider Standalone Desktop UI
- Download and extract
WebSpider-VCS-Desktop-Setup-1.0.0.zip. - Launch the application to open the WebSpider VCS Dashboard.
- Navigate to Cloud & Storage Driver tab and select your cloud backend:
- Google Drive API: Click 1-Click OAuth2 login to authenticate your Google Workspace account.
- AWS S3 / MinIO / Cloudflare R2: Enter S3 bucket name, region, access key, and endpoint URL.
- Enable Zero-Knowledge AES-256 Encryption to encrypt binary file chunks locally before upload.
Integrating with Unity Engine
- Download
WebSpider-VCS-Unity-Plugin-v1.0.0.zipand unzip into your Unity project'sPackages/com.webspider.vcsfolder. - Unity will automatically register the package via Package Manager.
- Open Window → WebSpider VCS to view active asset locks.
- When you open or save any binary asset (
.unity,.prefab,.png), WebSpider'sAssetModificationProcessorchecks exclusive locks automatically.
Integrating with Unreal Engine 5
- Extract
WebSpider-VCS-Unreal-Plugin-v1.0.0.zipinto your project'sPlugins/WebSpiderVCSdirectory. - Launch Unreal Engine 5 Editor and open Edit → Plugins. Verify WebSpider Version Control System is enabled.
- Click the Source Control status icon in the bottom right toolbar and select WebSpider VCS Provider.
- Unreal Engine 5 now enforces exclusive lease locks on all
.uassetand level files during Check Out operations.
Godot 4 Engine & CLI Usage
# Acquire exclusive lock on a binary asset
webspider lock Assets/Art/SpiderHero.uasset
# View active exclusive team lock matrix
webspider status
# Force break deadlock with security audit logging
webspider force-unlock Assets/Scenes/BossArena.unity "Lead unblocked offline user"
# Generate AI Conventional Commit message
webspider ai-commit
Technical Specifications & Security
| Lock Protocol | Distributed HMAC-SHA256 Signed Lease Token with Heartbeat TTL (300s) & Grace Period |
| Encryption Standard | Zero-Knowledge AES-256-GCM (Client-Side) with PBKDF2 Key Derivation |
| Supported Engines | Unity 2021+, Unreal Engine 5.0+, Godot Engine 4.0+ |
| Supported Cloud Backends | Google Drive API v3 (OAuth2 PKCE), AWS S3, Cloudflare R2, MinIO, Local Disk/LAN |
| AI Model Support | Local AI (Ollama, LM Studio) & Cloud AI (Google Gemini, OpenAI GPT-4) |